SOLVING PROBLEMS AND WRITING CODE

BILLY GRABAN

I have been teaching video game programming at Academy of Art University for the last 6 years. In that time I've taught 22 separate courses across three disciplines (Game Design, Web & New Media, and Game Programming).

I always have side projects in the works and I believe that I have effectively learned how to teach myself any technology.

RESUME

WORK

DUNGEON GENERATOR

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Generating dungeon floor layouts using regular polygons and connecting hallways. The layouts are non-grid-aligned.

WITLINGS

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A 3D puzzle game based off of Lemmings and Pipe Dream. Spin the cubes to build a path for the creatures.

CROAK

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Simple 2D Engine built for architectural flexibility